We are testing a Unity scene with all baked materials and optimizations․ This is Demo 1 of the Kawaii CarPark․ We are currently experimenting for a wide range of optimization methods for high object count in world environments․ Advanced work was done to decimate the car model as much as possible currently @90‚000 polies each․ (From one million polies each before decimation)
We are testing a Unity scene with all baked materials and optimizations․ This is Demo 1 of the Kawaii CarPark․ We are currently experimenting for a wide range of optimization methods for high object count in world environments․ Advanced work was done to decimate the car model as much as possible currently @90‚000 polies each․ (From one million polies each before decimation)